In terms of story, players will take on the role of a member of the ancient order of the Blades, tasked with rebuilding and restoring their ramshackle hometown to its former glory after being exiled from the order. Bethesda says the mobile game “contains the many hallmarks” of the series that fans know of:
…beautifully rendered, console-quality environments, powerful magic, tons of gear to collect, upgradeable skills and of course, real-time fantasy battles!
Like other Elder Scrolls games, Blades is first person and fights are controlled by using the touchscreen to slash your sword, deflect, cast spells, and more. A fighting Arena features one-on-one combat with other players in real time, and an infinite, roguelike Abyss mode hides treasures in a never-ending dungeon.
The single-player campaign takes players through the town rebuilding process, where they will be able to customize the city to their liking as it expands and even visit their friends’ towns. In every mode, Blades supports both two-handed landscape and a one-handed portrait setup, and to switch between each all you have to do is rotate the iPhone or iPad.
During the company’s press conference, Bethesda Games Studios director Todd Howard showed a video of the game running on an iPhone X.
Those interested have until June 15 to pre-register for a chance to be part of the game’s early access program. Otherwise, Bethesda says that The Elder Scrolls: Blades will launch to the public sometime later this year. Although it’s launching first on smartphones and tablets, Howard says that Blades will eventually be available on PC and console.
On the iOS App Store, Apple has featured The Elder Scrolls: Blades today in a sneak peek article, where users can also pre-order the game [Direct Link] with an expected release date of September 1, 2018. A few other iOS gaming announcements have been made at E3 this year, one including a mash-up of the Gears of War franchise and Funko Pop toys called Gears Pop.
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