Alto’s Odyssey is a sequel to the original 2015 game “Alto’s Adventure,” and will introduce a few new pieces of gameplay into the endless runner formula from the first game, like wall jumping, balloon bouncing, and more. Characters can be unlocked and each will have their own abilities, and players will be able to relax a bit with a “Zen Mode” that removes all coins, power ups, and scores to focus on exploration.
“We want to make sure both games feel connected,” says Harry Nesbitt, lead artist and programmer for the eight-person Team Alto. “They’re part of the same world, so they need to feel like they’re painted with the same brush. But we also want to celebrate the new desert environment and explore everything it has to offer.”
Instead of a snowy location, Alto’s Odyssey takes place in a desert and players will control Alto through the franchise’s “one-touch trick system” to chain combos and complete level goals. The sequel also has a Photo Mode, where players can pause the game and take pictures of their trips through the desert to share online with friends and family.
Alto’s Odyssey is a universal iOS app, and supports the iPhone, iPad, and Apple TV, syncing progress across all devices. The game is up for pre-order today [Direct Link] ahead of its February 22 launch date, priced at $4.99 “with no ads or in-app purchases.”
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